Survival Rolls
Part of the Post-Game Sequence (Step 6). After scenario rewards, retinues make Survival Rolls to see what they salvage after the battle.
Reward Roll Rule
Any random reward roll uses 2d6.
- On natural double 1, resolve the roll's Mishap result.
- On natural double 6, resolve the roll's Bonus result.
- Modifiers change the total only. Check natural doubles before applying modifiers. If the natural roll was not double 1 or double 6, modifiers cannot create result 2 or result 12.
Sequence at a Glance
1. Check Scenario Result — Win, loss, or draw 2. Check Battlefield Location — The scenario defines the location method 3. Choose Survival Table — Winner uses location; loser uses Generic 4. Roll 2d6 — Natural double 1 = Mishap; natural double 6 = Bonus 5. Apply Reward — Set aside Relics until the Economy step
Scavenging
Fighters who were Active at the end of the battle may join the Survival Roll as scavengers. A fighter escorting a patient to the Barber Surgeon cannot scavenge.
Start with a base pool of 2d6. Each scavenging fighter adds 1d6 to the pool. Roll all dice, keep the 2 highest, and read them as the 2d6 result on the selected Survival table. Apply the Reward Roll Rule as normal — check for natural double 1s or double 6s before adding modifiers.
Survival Tables
After scenario rewards, each retinue makes 1 Survival Roll.
- The winner rolls on the battlefield location's Survival table.
- The loser rolls on the Generic Survival table.
- In a draw, both retinues roll on the Generic Survival table.
Location tables have a higher ceiling and more dangerous failures. The Generic table is steadier and helps a losing retinue return home with something useful.
If a result tells you to select a surviving fighter and your retinue has no surviving fighters, ignore that part of the result.
Battlefield Location Table
Each scenario defines its battlefield location. A scenario may name a fixed location, tell players to roll on the table below, or provide its own smaller location table.
| Roll | Location |
|---|---|
| 1 | Ruins |
| 2 | Chapel |
| 3 | Abandoned Village |
| 4 | Hidden Grove |
| 5 | Ancient Road |
| 6 | Graveyard |
Generic Survival Table
Use this table when the retinue lost the scenario, or when the battle was a draw.
| 2d6 | Result |
|---|---|
| 2 | Mishap: Hounded Retreat — select 1 surviving fighter. That fighter misses the next battle. |
| 3–4 | Empty Road — no reward. |
| 5–6 | Loose Supplies — gain 10 Crowns. |
| 7–8 | Useful Salvage — gain 15 Crowns. |
| 9–10 | Found Relic — recover 1 Relic. |
| 11 | Lucky Cache — recover 1 Relic and gain 10 Crowns. |
| 12 | Bonus: Hidden Waystation — recover 2 Relics. |
Location Survival Tables
Use the battlefield location's table when the retinue won the scenario.
Ruins
| 2d6 | Result |
|---|---|
| 2 | Mishap: Collapse — select 1 surviving fighter; that fighter rolls on the Doom Table. |
| 3–4 | Picked Clean — gain 10 Crowns. |
| 5–6 | Broken Goods — gain 1 legal One-Handed melee weapon. |
| 7–8 | Buried Relic — recover 1 Relic. |
| 9–10 | Sealed Cache — recover 1 Relic and gain 15 Crowns. |
| 11 | Hidden Vault — recover 2 Relics. |
| 12 | Bonus: Deep Vault — recover 2 Relics and gain 30 Crowns. |
Chapel
| 2d6 | Result |
|---|---|
| 2 | Mishap: Profane Omen — select 1 surviving fighter; that fighter has Sa −1 until the start of the next battle. |
| 3–4 | Cold Ashes — gain 10 Crowns. |
| 5–6 | Votive Goods — gain 15 Crowns. |
| 7–8 | Reliquary Shard — recover 1 Relic. |
| 9–10 | Hidden Alms — recover 1 Relic and gain 15 Crowns. |
| 11 | Consecrated Relic — recover 2 Relics. |
| 12 | Bonus: Saint's Reliquary — recover 2 Relics and select 1 surviving fighter to gain +1 Experience. |
Abandoned Village
| 2d6 | Result |
|---|---|
| 2 | Mishap: Cellar Trap — select 1 surviving fighter; resolve 2 Might hits and 2 Skill hits against that fighter. The fighter rolls defense as normal. |
| 3–4 | Spoiled Stores — gain 10 Crowns. |
| 5–6 | Household Goods — gain 15 Crowns. |
| 7–8 | Buried Box — recover 1 Relic. |
| 9–10 | Village Hoard — recover 1 Relic and gain 15 Crowns. |
| 11 | Hidden Cellar — recover 2 Relics. |
| 12 | Bonus: Forgotten Strongbox — recover 2 Relics and gain 30 Crowns. |
Hidden Grove
| 2d6 | Result |
|---|---|
| 2 | Mishap: Living Thorns — select 1 surviving fighter; that fighter misses the next battle. |
| 3–4 | Bitter Roots — gain 10 Crowns. |
| 5–6 | Useful Herbs — gain 15 Crowns. |
| 7–8 | Root-Wrapped Relic — recover 1 Relic. |
| 9–10 | Old Grove Shrine — recover 1 Relic and gain 15 Crowns. |
| 11 | Green Hollow — recover 2 Relics. |
| 12 | Bonus: Heartwood Cache — recover 2 Relics and select 1 surviving fighter to gain +1 Experience. |
Ancient Road
| 2d6 | Result |
|---|---|
| 2 | Mishap: Roadside Ambush — select 1 surviving fighter; that fighter rolls on the Doom Table. |
| 3–4 | Empty Milestone — gain 10 Crowns. |
| 5–6 | Lost Pack — gain 15 Crowns. |
| 7–8 | Toll Relic — recover 1 Relic. |
| 9–10 | Merchant Cache — recover 1 Relic and gain 15 Crowns. |
| 11 | Buried Road Shrine — recover 2 Relics. |
| 12 | Bonus: Crown Road Cache — recover 2 Relics and gain 30 Crowns. |
Graveyard
| 2d6 | Result |
|---|---|
| 2 | Mishap: Open Grave — select 1 surviving fighter; that fighter has Sa −1 until the start of the next battle. |
| 3–4 | Bone Scraps — gain 10 Crowns. |
| 5–6 | Grave Goods — gain 15 Crowns. |
| 7–8 | Buried Relic — recover 1 Relic. |
| 9–10 | Crypt Cache — recover 1 Relic and gain 15 Crowns. |
| 11 | Old Mausoleum — recover 2 Relics. |
| 12 | Bonus: Noble Tomb — recover 2 Relics and select 1 surviving fighter to gain +1 Experience. |